Since no official description of Generals' replay file format has been published, I have to do it the hard way, and figure out the file format. One of the features I hope to support in OpenSAGE is being able to use replay files from the original Command & Conquer: Generals and Zero Hour games. It's often a long road from there, to fully understanding and being able to parse one of these files. For efficiency and IP-protection reasons, replay files are usually stored in a binary format, so if you open one of them in Notepad, all you'll see are a bunch of garbled characters. Have you ever saved a replay from, and wondered exactly what the replay file contains? I don't know how many people will answer "yes" to that question, but I'm one of them. TL/DR: In this post we'll examine C&C Generals replay (.rep) files in detail, figure out how they work, and then look at a very early implementation of a replay viewer that I've added to OpenSAGE. This post was originally published on Tim's blog.
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